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Senior Enemy (Systems) Designer - Unannouced Project

Nmcareers London 3mo ago
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Domain Est. 2026arbeitnow.co.uk

About the Role

<div class="content-intro"><p><strong>Who We Are:</strong></p> <p>At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. <span data-ogsc="rgb(38, 38, 38)" data-ogsb="white">Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by&nbsp;gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family.</span></p></div><h4><strong>Position Overview:</strong></h4> <p>NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile</p> <p>Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design &amp; Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.</p> <p>We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.</p> <h4><strong>What You'll Do:&nbsp;</strong></h4> <ul> <li>Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters &amp; other features that align with the creative vision of the game</li> <li>Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players</li> <li>Work with Level Design &amp; Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them</li> <li>Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment</li> <li>Develop and balance a diverse roster of enemies, bosses, mutators &amp; more</li> <li>Create compelling AI behaviours &amp; attack patterns that provide an exciting experience and appropriately challenging for players</li> <li>Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs</li> <li>Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel</li> <li>Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams</li> </ul> <h4><strong>What You Bring:&nbsp;</strong></h4> <ul> <li>Previous experience in Combat / Enemy Design or an equivalent role in the video game industry</li> <li>At least one shipped title in a design role for a Shooter / Action / RPG title</li> <li>Experience designing and implementing enemy AI, behaviours, and encounters for action games</li> <li>Experience working on a first-person or third-person game</li> <li>Familiarity with the Unreal game engine</li> <li>Ability to analyse gameplay data and player feedback to inform and balance design decisions</li> <li>Strong visual &amp; verbal communication skills with the ability to work effectively across cross-disciplinary teams</li> <li>The ability to manage multiple designs in a fast-paced development environment</li> <li>Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable</li> </ul> <h4><strong>Bonus Points:&nbsp;</strong></h4> <ul> <li>Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates</li> <li>Experience with visual scripting or rapid prototyping tools</li> <li>An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs</li> </ul> <h4><strong>What We Offer You:</strong></h4> <ul> <li>Competitive salary and discretionary annual bonus scheme</li> <li>26 days holiday, plus bank holidays &amp; 2 paid personal days</li> <li>6 months fully paid maternity/adoption leave and 16 weeks fully paid

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